Activity Express › All resources › Roll, Solve & Race Games

Roll, Solve & Race! Fact Fluency Dice Games for Addition and Subtraction Within 10 and 20 (K–2)

Grade levels
Kindergarten, 1st grade, 2nd grade
Subjects
Math, Addition & Subtraction, Centers & Games
Pages
43 pages
Format
PDF

Roll a die, solve the next fact in that column and see whose column reaches the finish first. Twenty-six game boards take students from facts within 10 to strategy practice with doubles, make 10 and counting back within 20.

$6.49
Get it on TPT See what's inside

You'll check out and download on Teachers Pay Teachers. Prices there may include a sale.

Description

Roll, Solve & Race! is a set of fact fluency dice games for kindergarten, 1st grade and 2nd grade. Students roll a die, solve the next addition or subtraction fact in the matching column and race to see which column reaches the finish first. It turns fact practice into a quick game that partners can play on their own.

The 26 game boards are split into two levels. Level 1 stays within 10, with addition, subtraction and mixed boards in A and B versions, a good fit for kindergarten and early 1st grade.

Level 2 moves to facts within 20 and organizes boards by strategy. Addition boards focus on doubles and near doubles, make 10, adding 9 and 10, and sums from 11 to 20. Subtraction boards practice subtracting 9 and 10, doubles facts, counting back 1, 2 or 3 and teen take-away, and eight mixed boards review everything.

A Fact Strategy Helpers page gives students tools when a fact is tricky, including a number line, ten-frame support and reminders for make 10 and think addition. A How to Play visual page helps young students start without a lot of teacher talk.

My Race Log, a My Fast Facts tracker, a Fact Race Champion certificate, a 4-week study plan, teacher notes and answer keys for every board complete the 43 black and white pages. Use them in math centers, small groups, intervention, morning work and homeschool.

📖 Teaching guide · 12 min readBuilding Addition and Subtraction Fact Fluency Within 20 with Strategy-Based Dice Games (K–2)Read the guide →

What's included

Level 1: within 10

  • Addition boards A and B
  • Subtraction boards A and B
  • Mixed addition and subtraction boards A and B
  • A How to Play visual page for quick student independence

Level 2: within 20

  • Addition strategy boards: Doubles & Near Doubles, Make 10, Add 9 & Add 10
  • Addition boards for Sums 11–15, Sums 16–20 and Mixed Addition
  • Subtraction boards: Subtract 9 & 10, Doubles Facts, Count Back 1, 2, 3 and Teen Take-Away
  • Mixed Subtraction A and B
  • Mixed addition and subtraction Boards A–H

Supports and tracking

  • A Fact Strategy Helpers page with a number line, doubles, make 10, add 9/add 10, think addition, count back and ten-frame support
  • My Race Log and a My Fast Facts tracker
  • A Fact Race Champion certificate
  • A 4-week study plan and teacher notes
  • Answer keys for all 26 boards; black and white PDF

Ways to use it

  • Partner games in math centers
  • Small-group strategy lessons
  • Intervention and RTI fact practice
  • Morning work and early finishers
  • Sub plans that keep students practicing
  • Homeschool fact fluency

Why it works

Each roll brings one more fact to solve, so students get many repetitions without it feeling like a worksheet. Grouping the within-20 boards by strategy lets you practice exactly the thinking you just taught, and the helper page keeps students reasoning instead of guessing.

Questions & answers

What grades is it for?

Kindergarten, 1st grade and 2nd grade. Level 1 practices facts within 10 and Level 2 practices facts within 20.

How do students play?

They roll a die, solve the next fact in the column that matches the number rolled and race to see which column reaches the finish. A How to Play visual page shows the steps.

Which strategies are covered?

Boards target doubles and near doubles, make 10, add 9 and add 10, subtract 9 and 10, counting back 1, 2 or 3 and teen take-away, plus mixed review.

Are answer keys included?

Yes, there are answer keys for all 26 boards, along with a 4-week study plan and teacher notes.

Ready to print Roll, Solve & Race Games?$6.49 · instant PDF download on TPT
Get it on TPT
Roll, Solve & Race Games · $6.49Get it on TPT